Friday 28 August 2009


TACTILE URBAN DESIGN + BARTLETT LOBBY INSTALLATION 2nd September

We are presenting 3 sites in each of which we got interested in discontinuities. Our basis is critical-experimental approach. Our idea is to stimulate those areas and convert the voids into spines of growth. The output of our research was determining urban design components which we see as guidelines for the process of design. Our ultimate aim is to reach to design solutions through the process of “tactile urban design”.

We analyze forces of the context, which we supplement with urban design components that are not fixed elements but models for a process, though they contain the ability to project a series of spaces and surfaces flexible to evolve while at the same time being specific enough to give a direction for future growth.

We prove the efficiency of working within the guidelines identified by all the design components to achieve a complex urban system capable of stimulating spines for growth out of the discontinuous areas.

WE SUPPORT THE APPROACH TO URBAN DESIGN THAT FOCUSES ON HOW AND WHY THE LINES ARE DRAWN, HOW THEY GROW OUT OF THE CONTEXT, HOW THEY CORRELATE TO REACH THE LEVEL THAT WILL BE EFFICIENT ENOUGH TO ACT AS A COMPLEX SYSTEM.

WE OPPOSE TO SUPERFICIALLY IMPOSING PROGRAMS AS WE BELIEVE THAT THE DRAWING ITSELF SHUOLD REVIEAL THEM.

WHAT IS DIFFERENT IN OUR METHOD IS THE WAY WE APPROACH URBAN DESIGN AS A PROCESS ITSELF.

ONLY WHEN ALL LINES THAT ARE DERIVED FROM THE CONTEXT REACH COMPLEXITY IT IS TIME TO TRANSLATE THEM INTO SPACES.

SPeeD

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